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Marc Winter

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  1. Hello Everyone I am writing to let you know about a piece of animation software to celebrate Liverpool’s 800 year history. The software is freely available for anyone but specifically schools in Liverpool and the Merseyside area, who can either download it or use it on-line and take advantage of additional collaborative features – at no cost whatsoever. The software covers various historical eras and includes related clip-art to allow your pupils to create simple stories through animation. These animations can be used within the context of many existing curriculum areas, for example Art, PHSE, ICT, History or English. There are some PowerPoint teaching resources and instructional videos on how to use the software on the project website: http://liverpool.fluxtime.com/ where you can also download the software from. I hope this is of interest to History teachers in this forum. Marc Winter
  2. Anyone for Tito Puente and Charlie Palmieri ? http://www.youtube.com/watch?v=5ZW7p0dnLss Or Machito and Lalo Rodriguez ? http://www.youtube.com/watch?v=tL-UJxZAiW8
  3. "Mission to Titan" - Online Animation Competition for Primary / Secondary Schools ------------------------ Schools get ready for lift off... Mission to Titan starts in September You are challenged to dream up and develop a story about your own mission to Titan. You can design your own spacecraft, build characters and crew members, create alien worlds and creatures, and tell the story of your mission in a short animation. The animation you create must not be longer than five minutes, so you have to think about how to tell your story in a comprehensive but concise way. You don't have to cover the whole journey in your animation, and can concentrate on an interesting episode if you prefer. The most important factor is that your story is imaginative and gripping, and that you manage to tell it in moving images which give us a glimpse of what it looked like and what happened to you on Titan. Completely Online: Pupils create artwork, collaborate and animate live in FluxTime Studio, the online animation environment for children from 4 to 14 years. Competition Terms: * The competition is for primary and secondary schools only. * Participating pupils must be 4 to 14 years old (KS1, KS2, KS3). * Schools can send in up to three animation clips per key stage. * A jury will select three winning animation clips per key stage. * Winners will receive one year free school membership. * The best animations will be shown in an online exhibition. All entries must be submitted until Friday, 10th February 2006. For more information visit http://www.fluxtime.com/titan.php ------------------------ If you know teachers who might be interested in this - please forward! Thanks
  4. Animation is this year's buzzword in Primary and Secondary Education, and recent software developments enable children from a very young age to get creative and create animation of their own. Yet animation is not mentioned in the QCA and many teachers have difficulties integrating animation activities into the curriculum. I would like to discuss the benefits of animation in primary and secondary education, with a view on establishing links to the national curriculum in the UK. The list below makes no direct links, but relates loosely to subjects and topics mentioned in the NC. I hope it can be a starting point for this discussion... ---------------- Art and Design ---------------- . Exploring and developing ideas: Develop and explore new ideas in a playful and easy to use environment. . Constructing and manipulating shapes: Create and manipulate shapes and learn about their geometric structure. . Exploring colors: Explore colors and learn about primary, secondary and complementary colors. . Combining visual elements: Learn about form, color and composition when creating backgrounds and scenes. . Using time and motion: Use time and motion as artistic tools and bring static images to life. ----- ICT ----- . Sharing information: Share clips over the integrated messaging system and build clip libraries. . Learning basic work patterns: Use basic work patterns and standard mechanisms like cut/copy/paste and undo/redo. . Storing and retrieving information: Learn about file handling when creating, saving and loading documents. . Improving mouse handling skills: Use the mouse in an exciting environment and develop coordination and precision. ------------------------ Design and Technology ------------------------ . Generating and communicating ideas: Create characters and stories and exchange them with others. . Templates and components: Use templates and components to design and build new things. . Tools and techniques: Select appropriate tools, techniques and processes for specific tasks. . Planning and organisation: Plan and organise groupwork in collaborative projects. -------- English -------- . Developing a storyline: Create imaginative stories and develop their storyline. . Developing characters: Develop characters and describe their personality. . Dramatic techniques: Use timing, suspension and surprise when animating a story. . Comment and critique: Learn how to comment constructively on the work of others. ----------- Citizenship ----------- . Diversity and community: Learn about other languages and cultures in in international projects. . Communication and discussion: Communicate ideas and exchange thoughts and opinions with others. . Participation and cooperation: Participate in global projects and learn to cooperate effectively. . Responsibility: Experience how teamwork depends on responsible individual action. ------------------- Of course there are many more educational benefits to animation, especially in a cross-curricular context... Thanks...
  5. With a background in IT, I am now developing animation software for children and organising educational animation projects for schools. I recently started a BA course in Learning Technology Research at Ultraversity, the online arm of Anglia Polytechnic University, Essex, UK. My reason for joining this forum is to promote animation as a collaborative and cross-curricular activity in primary / secondary education. I would like to discuss educational benefits of animation and inform about animation projects for schools. Projects and Websites: Discussion Group for Animation in Education: http://groups.yahoo.com/group/animation_in_education Educational Animation Projects for Primary / Secondary Schools: http://education.fluxtime.com Online Animation Environment for Children: http://fluxtime.com
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