John Dolva Posted March 27, 2006 Posted March 27, 2006 (edited) I've taken the model of the top of the skull (skull curvatures) and 'draped' the top of head photo to get these views. It's necessary to first rotate the model without texture in IA in order to create a correctly orientated depth map. I wonder if someone had no idea what this was and any context, EXCEPT told that it's the top of the head of a gunshot victim, being shown these views would say about, trajectory, fragmentation, entry and exit. How did the bullet strike the skull in order to cause the wounds as seen here? . Edited March 27, 2006 by John Dolva
John Dolva Posted March 27, 2006 Author Posted March 27, 2006 approximate view of Kennedy's head for someone squatting in the middle of the engine hood at the time of the headshot. GK is off to the left over the left shoulder (but not much). TSBD is about 10-11 o'clock...
John Dolva Posted March 27, 2006 Author Posted March 27, 2006 approximate view of Kennedy's head for someone squatting in the middle of the engine hood at the time of the headshot. GK is off to the left over the left shoulder (but not much). TSBD is about 10-11 o'clock... a bit more precise and in context
John Dolva Posted March 28, 2006 Author Posted March 28, 2006 when considering orientation, and wound locations one must consider the terminologies used. We have, professionals and non professionals of various types all looking at the wounds. An unprecise way is to say right rear, a doctor would use words like parietal, occipital and so on all of which in them selves are also areas within which further precision is called for. There are rear portions of the parietal for example. Also the wound un touched is different from with all skin and loose bone and brain removed. So a description after the autopsy would be different from a description while in the limousine.
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