Grid: The game is played on a grid. The grid consists of lines and their intersections, called points. A grid has 19x19 points. Two points are adjacent via a line. A path connects two points via lines.
Colors: Each point has a color: black, white, or an empty intersection.
Players: The game is played between two players. The black color belongs to one player. The white color belongs to the other player.
Start: The game starts from an empty grid or with handicap points preplaced. The start is done by black.
Surrounded: A point may be surrounded.
-A black point can be surrounded by white. A white point can be surrounded by black. An empty point can be surrounded by either black or white. A point of a color is not surrounded if it can reach other points of its color.
Move: A move is of one of the two players. A move alters the points' colors in the following order:
-Exactly one empty point is colored with the player's color.
-All surrounded points of the opponent's color become empty.
-All surrounded points of the player's color become empty.
-Mostly only the first item applies. The rarely occuring second and third items are also known as removal and suicide.
Pass: A pass does not change colors of points. It just lets alternation continue with the opponent of the passing player.
End: If in alternation both players successively pass, then this ends the game. At the game end the win is determined.
This is obviously a Japanese person writing english. I've tried to correct it to make it more readable. The rules sound complicated because of terminology. Through experience one quickly gets to understand what is meant and see that it is actually very simple.
A grid of blak lines where the intersections are the points to place ones 'stones' on.
One attempts to capture as much empty territory as possible and invade opponents territory.
The winner is the one with most 'live*' empty points+captured 'stones'.
Two solidly, indivisible, connected 'eyes' or 'live' vacant points constitutes a live formation.
One 'eye' only, is vulnerable.
*Cannot be captured until separated from any other 'live' point formation and fully surrounded so that the last point placed fully surrounds the opponents stones. Then these surrounded stones are captured and removed from the board and used at the end of the game to calculate who won.
The game has three clearly (with experience) percieved stages, the beginning, the middle and the end.
The beginning is critical and needs to be played with experience of consequences which may not become apparent till the middle game.
There comes a time when one senses that the beginning has come to an end, and the middle game starts. This is a difficult stage.
The end then comes suddenly, and consists of mopping up remaining points.
When both players have passed, or traditionally says 'go', the game is finished.
Edited by John Dolva, 18 June 2007 - 10:27 AM.