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John Kirriemuir

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  1. I'm an independent researcher who catalogues the use of computer and video games in teaching and learning, particularly in schools and colleges. By games in this context, I refer to those that are designed for entertainment only e.g. Sim City, Zoo Tycoon, Roller Coaster Tycoon, Super Monkey Ball and so forth. I have a blog of such examples here: http://silversprite.blogspot.com/ ...and there are some more examples in this (4Mb) Powerpoint presentation which I did at the Game Developers Conference last March in San Francisco: http://www.bris.ac.uk/education/research/n.../gern/gdc05.ppt There's also some related resources here: http://www.silversprite.com/games-and-learning/resources/ Do you (or have you in the past) used such games for teaching? If so, could you answer the following please – it would be much appreciated: - What subjects/part of the curriculum do you use the game for? - How do you use the game i.e. how do the teacher, pupils and the game interact? - What benefits of using the game have you noticed? - What obstacles have you had to face when using these games? Regards, John Kirriemuir http://www.silversprite.com/
  2. I am an independent researcher, based in the Outer Hebrides (remote islands off the west coast of Scotland). My research and work is predominantly involved with evaluating the effectiveness of ICT in curriculum-based learning. A significant amount of this research involves looking at the use of computer and video games for teaching and learning, and evaluating different methods by which this software is used. I am keen to join this forum as there are several ongoing debates of interest. In addition, I would like to engage in debate with other educators as to their perceptions and experiences of using computer and video games for curriculum-based learning. My website: http://www.silversprite.com/ My blog: http://silversprite.blogspot.com/
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