John Kirriemuir Posted October 7, 2005 Share Posted October 7, 2005 I'm an independent researcher who catalogues the use of computer and video games in teaching and learning, particularly in schools and colleges. By games in this context, I refer to those that are designed for entertainment only e.g. Sim City, Zoo Tycoon, Roller Coaster Tycoon, Super Monkey Ball and so forth. I have a blog of such examples here: http://silversprite.blogspot.com/ ...and there are some more examples in this (4Mb) Powerpoint presentation which I did at the Game Developers Conference last March in San Francisco: http://www.bris.ac.uk/education/research/n.../gern/gdc05.ppt There's also some related resources here: http://www.silversprite.com/games-and-learning/resources/ Do you (or have you in the past) used such games for teaching? If so, could you answer the following please – it would be much appreciated: - What subjects/part of the curriculum do you use the game for? - How do you use the game i.e. how do the teacher, pupils and the game interact? - What benefits of using the game have you noticed? - What obstacles have you had to face when using these games? Regards, John Kirriemuir http://www.silversprite.com/ Link to comment Share on other sites More sharing options...
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